Flicker Woods Map
Woods, originally Deep Woods, is the midnight campsite: tents, a fire, a river with planks, an outhouse, a hill cave with a second fire, a well under a wooden awning. It is the map that makes lantern feel honest. It is also the map where day chat dies because people are still walking back from the cave.
Layout
Campsite in the bowl, cave on the hill, river as the dangerous pretty thing. 4.2.2 gave river corpses floating physics and extra lanterns. 4.2.3 added audio. Three death scenes (Human Fuel, Yummy Marshmallow, Tree Hanging) lasted fifty days before moderation ate them. Placeholders filled the holes. You do not need the old names to play.
How to play it
Call the fire as spawn-true north. “Cave” and “outhouse” are enough. Do not start a role claim while half the lobby is still on the plank bridge. Woods is an outdoor map with indoor-quality hiding spots in the cave. Ambusher loves the well because town loves sending Medics there. If you are Good, bug the campfire loudmouth instead.
Vote advice
Pick Woods when House would put your table to sleep. Avoid it if you are teaching a friend — they will spend the round lost. Party queue helps. The maps hub lists the rest of the outdoor set (Farmstead) if you want a barn instead of a tent.
Frequently asked questions
Short answers for the searches that follow a bad round.
Is Woods darker than House?
Yes. That is the point. Lantern or fullbright, your choice.
Where do people AFK?
Log seats at the fire. Easy Murderer farm. Sit there only if you want to die.
Was it added with Hospital?
Yes, 3.0.0 with Hospital and Area 8.
Does the river kill you?
Not as terrain. It is a death-scene stage.